Want to play some new games but you’re on a small budget?
There is a solution for you if your computer has a PCI-Express 16x slot available.
Based on this article (Full graphics card hierarchy available).
Here’s what you can do, according to your budget:
| Budget |
Suggestion |
Can play? |
Specs |
| 35$ |
Radeon HD3650 |
Most games in 1280×1024 |
- Process: 55nm
- Universal Shaders: 120
- Texture Units: 8
- ROPs: 4
- Memory Bus: 128-bit
- Core Speed: 725mhz
- Memory Speed: 800mhz (1400 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 85$ |
Radeon HD4670 |
Most games in 1600×1200 |
- Process: 55nm
- Universal Shaders: 320
- Texture Units: 32
- ROPs: 8
- Memory Bus: 128-bit
- Core Speed: 750mhz
- Memory Speed: 1000mhz (2000 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 85$ |
GeForce 9600 GSO |
Most games in 1600×1200 |
- Process: 65nm
- Universal Shaders: 96
- Texture Units: 48
- ROPs: 12
- Memory Bus: 192 or 128-bit
- Core Speed: 600mhz
- Memory Speed: 900mhz (1800 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 100$ |
Radeon HD3870 |
Good performance
in 1600×1200 |
- Process: 55nm
- Universal Shaders: 320
- Texture Units: 16
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 775mhz
- Memory Speed: 1125mhz (2250 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 100$ |
GeForce 9600 GT |
Good performance
in 1600×1200 |
- Process: 65nm
- Universal Shaders: 64
- Texture Units: 32
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 650mhz
- Memory Speed: 900mhz (1800 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 120$ |
GeForce 8800 GT 512MB |
Good in 1600×1200
Most in 1920×1200
with lowered settings |
- Process: 65nm
- Universal Shaders: 112
- Texture Units: 56
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 600mhz
- Memory Speed: 900mhz (1800 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 170$ |
Radeon HD4850 |
Most games in 1920×1200 |
- Process: 55nm
- Universal Shaders: 800
- Texture Units: 40
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 625mhz
- Memory Speed: 993mhz (1986 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 260$ |
Radeon HD4870 |
Good performance
in 1920×1200 |
- Process: 55nm
- Universal Shaders: 800
- Texture Units: 40
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 750mhz
- Memory Speed: 900mhz (3600 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 260$ |
GeForce GTX 260 |
Good performance
in 1920×1200 |
- Process: 65nm
- Universal Shaders: 192
- Texture Units: 64
- ROPs: 28
- Memory Bus: 448-bit
- Core Speed: 576mhz
- Memory Speed: 999mhz (1998 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 260$ |
GeForce 9800 GX2 |
Good performance
in 1920×1200 |
- Process: 65nm
- Universal Shaders: 256
- Texture Units: 128
- ROPs: 32
- Memory Bus: 256-bit
- Core Speed: 600mhz
- Memory Speed: 1500mhz (3000 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 340$ |
2x Radeon HD4850
in Crossfire |
Most games in 2560×1600 |
- Process: 55nm
- Universal Shaders: 800
- Texture Units: 40
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 625mhz
- Memory Speed: 993mhz (1986 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| Over 500$ |
Radeon HD4870 X2 |
Good performance
in 2560×1600 |
- Process: 55nm
- Universal Shaders: 1600
- Texture Units: 80
- ROPs: 32
- Memory Bus: 256-bit
- Core Speed: 750mhz
- Memory Speed: 900mhz (3600 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
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