Best Graphics card for the money

Want to play some new games but you’re on a small budget?

There is a solution for you if your computer has a PCI-Express 16x slot available.

Based on this article (Full graphics card hierarchy available).

Here’s what you can do, according to your budget:

Budget Suggestion Can play? Specs
35$ Radeon HD3650 Most games in 1280×1024
  • Process: 55nm
  • Universal Shaders: 120
  • Texture Units: 8
  • ROPs: 4
  • Memory Bus: 128-bit
  • Core Speed: 725mhz
  • Memory Speed: 800mhz (1400 effective)
  • DirectX/Shader Model: DX10 / SM4.0
85$ Radeon HD4670 Most games in 1600×1200
  • Process: 55nm
  • Universal Shaders: 320
  • Texture Units: 32
  • ROPs: 8
  • Memory Bus: 128-bit
  • Core Speed: 750mhz
  • Memory Speed: 1000mhz (2000 effective)
  • DirectX/Shader Model: DX10.1 / SM4.0
85$ GeForce 9600 GSO Most games in 1600×1200
  • Process: 65nm
  • Universal Shaders: 96
  • Texture Units: 48
  • ROPs: 12
  • Memory Bus: 192 or 128-bit
  • Core Speed: 600mhz
  • Memory Speed: 900mhz (1800 effective)
  • DirectX/Shader Model: DX10 / SM4.0
100$ Radeon HD3870 Good performance
in 1600×1200
  • Process: 55nm
  • Universal Shaders: 320
  • Texture Units: 16
  • ROPs: 16
  • Memory Bus: 256-bit
  • Core Speed: 775mhz
  • Memory Speed: 1125mhz (2250 effective)
  • DirectX/Shader Model: DX10.1 / SM4.0
100$ GeForce 9600 GT Good performance
in 1600×1200
  • Process: 65nm
  • Universal Shaders: 64
  • Texture Units: 32
  • ROPs: 16
  • Memory Bus: 256-bit
  • Core Speed: 650mhz
  • Memory Speed: 900mhz (1800 effective)
  • DirectX/Shader Model: DX10 / SM4.0
120$ GeForce 8800 GT 512MB Good in 1600×1200
Most in 1920×1200
with lowered settings
  • Process: 65nm
  • Universal Shaders: 112
  • Texture Units: 56
  • ROPs: 16
  • Memory Bus: 256-bit
  • Core Speed: 600mhz
  • Memory Speed: 900mhz (1800 effective)
  • DirectX/Shader Model: DX10 / SM4.0
170$ Radeon HD4850 Most games in 1920×1200
  • Process: 55nm
  • Universal Shaders: 800
  • Texture Units: 40
  • ROPs: 16
  • Memory Bus: 256-bit
  • Core Speed: 625mhz
  • Memory Speed: 993mhz (1986 effective)
  • DirectX/Shader Model: DX10.1 / SM4.0
260$ Radeon HD4870 Good performance
in 1920×1200
  • Process: 55nm
  • Universal Shaders: 800
  • Texture Units: 40
  • ROPs: 16
  • Memory Bus: 256-bit
  • Core Speed: 750mhz
  • Memory Speed: 900mhz (3600 effective)
  • DirectX/Shader Model: DX10.1 / SM4.0
260$ GeForce GTX 260 Good performance
in 1920×1200
  • Process: 65nm
  • Universal Shaders: 192
  • Texture Units: 64
  • ROPs: 28
  • Memory Bus: 448-bit
  • Core Speed: 576mhz
  • Memory Speed: 999mhz (1998 effective)
  • DirectX/Shader Model: DX10 / SM4.0
260$ GeForce 9800 GX2 Good performance
in 1920×1200
  • Process: 65nm
  • Universal Shaders: 256
  • Texture Units: 128
  • ROPs: 32
  • Memory Bus: 256-bit
  • Core Speed: 600mhz
  • Memory Speed: 1500mhz (3000 effective)
  • DirectX/Shader Model: DX10 / SM4.0
340$ 2x Radeon HD4850
in Crossfire
Most games in 2560×1600
  • Process: 55nm
  • Universal Shaders: 800
  • Texture Units: 40
  • ROPs: 16
  • Memory Bus: 256-bit
  • Core Speed: 625mhz
  • Memory Speed: 993mhz (1986 effective)
  • DirectX/Shader Model: DX10.1 / SM4.0
Over 500$ Radeon HD4870 X2 Good performance
in 2560×1600
  • Process: 55nm
  • Universal Shaders: 1600
  • Texture Units: 80
  • ROPs: 32
  • Memory Bus: 256-bit
  • Core Speed: 750mhz
  • Memory Speed: 900mhz (3600 effective)
  • DirectX/Shader Model: DX10.1 / SM4.0

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