New application!
EasyMD5win is an application that will let you calculate MD5 sum hashes of files. You can easily browse to your file or just drag the file on the input box and click Calculate.
You will get the MD5 sum of the chosen file and will then be able to compare it to the string you can paste in the application to find out if you have the right file.
Click here to go to the download page.
What it looks like:

April 9th, 2009, posted by Vince
News
Well, after a long time of development going into EasyServerWatch, we will release it soon as beta trial.
Since the application will be commercial, we will offer a free trial to let people try out before they buy. We know the website was supposed to offer applications for free, but donations aren’t paying… We’ve also added donation links to all the downloads to see if it changes anything, but if not, we plan to sell EasyServerWatch.
Other than that, some more free applications will most likely be available in a couple of months, hoping they will be as popular as EasyPicture.
March 24th, 2009, posted by Vince
Uncategorized
I’m currently working on a new application named : EasyServerWatch. It will be an application to monitor some servers (or workstations) to see if they are reachable and to monitor the disk space left on them.
So just a small recap of what’s available for now, and check out for upcoming news when the new application will be available (idea from GFI Network Server Monitor). So here are the available apps:
- EasyPing : Ping multiple hosts, create batch file for future pings.
- EasyTunnel : Create SOCKS over proxy tunnels on whatever port is required.
- EasyPicture : Batch resize your pictures.
- EasyRegScan : List all installed applications on one or multiple computers.
That’s it for now, stay updated for the upcoming EasyServerWatch !
November 7th, 2008, posted by Vince
Uncategorized
Want to play some new games but you’re on a small budget?
There is a solution for you if your computer has a PCI-Express 16x slot available.
Based on this article (Full graphics card hierarchy available).
Here’s what you can do, according to your budget:
| Budget |
Suggestion |
Can play? |
Specs |
| 35$ |
Radeon HD3650 |
Most games in 1280×1024 |
- Process: 55nm
- Universal Shaders: 120
- Texture Units: 8
- ROPs: 4
- Memory Bus: 128-bit
- Core Speed: 725mhz
- Memory Speed: 800mhz (1400 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 85$ |
Radeon HD4670 |
Most games in 1600×1200 |
- Process: 55nm
- Universal Shaders: 320
- Texture Units: 32
- ROPs: 8
- Memory Bus: 128-bit
- Core Speed: 750mhz
- Memory Speed: 1000mhz (2000 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 85$ |
GeForce 9600 GSO |
Most games in 1600×1200 |
- Process: 65nm
- Universal Shaders: 96
- Texture Units: 48
- ROPs: 12
- Memory Bus: 192 or 128-bit
- Core Speed: 600mhz
- Memory Speed: 900mhz (1800 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 100$ |
Radeon HD3870 |
Good performance
in 1600×1200 |
- Process: 55nm
- Universal Shaders: 320
- Texture Units: 16
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 775mhz
- Memory Speed: 1125mhz (2250 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 100$ |
GeForce 9600 GT |
Good performance
in 1600×1200 |
- Process: 65nm
- Universal Shaders: 64
- Texture Units: 32
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 650mhz
- Memory Speed: 900mhz (1800 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 120$ |
GeForce 8800 GT 512MB |
Good in 1600×1200
Most in 1920×1200
with lowered settings |
- Process: 65nm
- Universal Shaders: 112
- Texture Units: 56
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 600mhz
- Memory Speed: 900mhz (1800 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 170$ |
Radeon HD4850 |
Most games in 1920×1200 |
- Process: 55nm
- Universal Shaders: 800
- Texture Units: 40
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 625mhz
- Memory Speed: 993mhz (1986 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 260$ |
Radeon HD4870 |
Good performance
in 1920×1200 |
- Process: 55nm
- Universal Shaders: 800
- Texture Units: 40
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 750mhz
- Memory Speed: 900mhz (3600 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 260$ |
GeForce GTX 260 |
Good performance
in 1920×1200 |
- Process: 65nm
- Universal Shaders: 192
- Texture Units: 64
- ROPs: 28
- Memory Bus: 448-bit
- Core Speed: 576mhz
- Memory Speed: 999mhz (1998 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 260$ |
GeForce 9800 GX2 |
Good performance
in 1920×1200 |
- Process: 65nm
- Universal Shaders: 256
- Texture Units: 128
- ROPs: 32
- Memory Bus: 256-bit
- Core Speed: 600mhz
- Memory Speed: 1500mhz (3000 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 340$ |
2x Radeon HD4850
in Crossfire |
Most games in 2560×1600 |
- Process: 55nm
- Universal Shaders: 800
- Texture Units: 40
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 625mhz
- Memory Speed: 993mhz (1986 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| Over 500$ |
Radeon HD4870 X2 |
Good performance
in 2560×1600 |
- Process: 55nm
- Universal Shaders: 1600
- Texture Units: 80
- ROPs: 32
- Memory Bus: 256-bit
- Core Speed: 750mhz
- Memory Speed: 900mhz (3600 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
October 9th, 2008, posted by Vince
News
After a lot of work and time and vacation… easypicture is now available for use. Even though it is Beta, it is final in my opinion as I haven’t found any more bugs in it. I will leave it as Beta for a while and if I don’t get any bug reports, I will put it final.
What it does: Basically, it allows you to batch resize/convert all of your pictures at once. I decided to make one as all the ones I found weren’t free or weren’t really easy to understand.
So if your camera takes 8 megapixel pictures and you need to put them on the web or bring them to a friend, or any other valuable reason, you can now resize them to save a lot of space. (i.e. I had 26 pictures taking 50mb of space, once reduced it all came down to 2.5mb!! all crisp in quality and watchable on a computer screen)
Click here to go to the download page and here’s what it looks like:

August 10th, 2008, posted by Vince
News