I’m currently working on a new application named : EasyServerWatch. It will be an application to monitor some servers (or workstations) to see if they are reachable and to monitor the disk space left on them.
So just a small recap of what’s available for now, and check out for upcoming news when the new application will be available (idea from GFI Network Server Monitor). So here are the available apps:
- EasyPing : Ping multiple hosts, create batch file for future pings.
- EasyTunnel : Create SOCKS over proxy tunnels on whatever port is required.
- EasyPicture : Batch resize your pictures.
- EasyRegScan : List all installed applications on one or multiple computers.
That’s it for now, stay updated for the upcoming EasyServerWatch !
November 7th, 2008, posted by Vince
Uncategorized
Want to play some new games but you’re on a small budget?
There is a solution for you if your computer has a PCI-Express 16x slot available.
Based on this article (Full graphics card hierarchy available).
Here’s what you can do, according to your budget:
| Budget |
Suggestion |
Can play? |
Specs |
| 35$ |
Radeon HD3650 |
Most games in 1280×1024 |
- Process: 55nm
- Universal Shaders: 120
- Texture Units: 8
- ROPs: 4
- Memory Bus: 128-bit
- Core Speed: 725mhz
- Memory Speed: 800mhz (1400 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 85$ |
Radeon HD4670 |
Most games in 1600×1200 |
- Process: 55nm
- Universal Shaders: 320
- Texture Units: 32
- ROPs: 8
- Memory Bus: 128-bit
- Core Speed: 750mhz
- Memory Speed: 1000mhz (2000 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 85$ |
GeForce 9600 GSO |
Most games in 1600×1200 |
- Process: 65nm
- Universal Shaders: 96
- Texture Units: 48
- ROPs: 12
- Memory Bus: 192 or 128-bit
- Core Speed: 600mhz
- Memory Speed: 900mhz (1800 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 100$ |
Radeon HD3870 |
Good performance
in 1600×1200 |
- Process: 55nm
- Universal Shaders: 320
- Texture Units: 16
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 775mhz
- Memory Speed: 1125mhz (2250 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 100$ |
GeForce 9600 GT |
Good performance
in 1600×1200 |
- Process: 65nm
- Universal Shaders: 64
- Texture Units: 32
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 650mhz
- Memory Speed: 900mhz (1800 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 120$ |
GeForce 8800 GT 512MB |
Good in 1600×1200
Most in 1920×1200
with lowered settings |
- Process: 65nm
- Universal Shaders: 112
- Texture Units: 56
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 600mhz
- Memory Speed: 900mhz (1800 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 170$ |
Radeon HD4850 |
Most games in 1920×1200 |
- Process: 55nm
- Universal Shaders: 800
- Texture Units: 40
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 625mhz
- Memory Speed: 993mhz (1986 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 260$ |
Radeon HD4870 |
Good performance
in 1920×1200 |
- Process: 55nm
- Universal Shaders: 800
- Texture Units: 40
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 750mhz
- Memory Speed: 900mhz (3600 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| 260$ |
GeForce GTX 260 |
Good performance
in 1920×1200 |
- Process: 65nm
- Universal Shaders: 192
- Texture Units: 64
- ROPs: 28
- Memory Bus: 448-bit
- Core Speed: 576mhz
- Memory Speed: 999mhz (1998 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 260$ |
GeForce 9800 GX2 |
Good performance
in 1920×1200 |
- Process: 65nm
- Universal Shaders: 256
- Texture Units: 128
- ROPs: 32
- Memory Bus: 256-bit
- Core Speed: 600mhz
- Memory Speed: 1500mhz (3000 effective)
- DirectX/Shader Model: DX10 / SM4.0
|
| 340$ |
2x Radeon HD4850
in Crossfire |
Most games in 2560×1600 |
- Process: 55nm
- Universal Shaders: 800
- Texture Units: 40
- ROPs: 16
- Memory Bus: 256-bit
- Core Speed: 625mhz
- Memory Speed: 993mhz (1986 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
| Over 500$ |
Radeon HD4870 X2 |
Good performance
in 2560×1600 |
- Process: 55nm
- Universal Shaders: 1600
- Texture Units: 80
- ROPs: 32
- Memory Bus: 256-bit
- Core Speed: 750mhz
- Memory Speed: 900mhz (3600 effective)
- DirectX/Shader Model: DX10.1 / SM4.0
|
October 9th, 2008, posted by Vince
News
After a lot of work and time and vacation… easypicture is now available for use. Even though it is Beta, it is final in my opinion as I haven’t found any more bugs in it. I will leave it as Beta for a while and if I don’t get any bug reports, I will put it final.
What it does: Basically, it allows you to batch resize/convert all of your pictures at once. I decided to make one as all the ones I found weren’t free or weren’t really easy to understand.
So if your camera takes 8 megapixel pictures and you need to put them on the web or bring them to a friend, or any other valuable reason, you can now resize them to save a lot of space. (i.e. I had 26 pictures taking 50mb of space, once reduced it all came down to 2.5mb!! all crisp in quality and watchable on a computer screen)
Click here to go to the download page and here’s what it looks like:

August 10th, 2008, posted by Vince
News
EasyTunnel has been in use for quite a time now and we decided to review the GUI a tiny bit to better suit our needs. For new people around, EasyTunnel is a client for multiple SSH connections. It lets you make a SOCKS over Proxy connection on any port you like, or lets you redirect local-remote ports according to the settings you set. The really good thing about it is that you can create your tunnels, and if configured properly, all your tunnels will be loaded and connected on startup…
We fixed a major issue we had in 2.0 that prevented the user from connecting to a server if the RSA keys weren’t previously accepted. We told ourselves, might as well review the application while being in it…. so we rethought a bit about the GUI to make it more intuitive…
Anyways, thanks for using EasyTunnel or at least giving it a try. (good solution to access the net from school if you have an SSH server…. if you don’t, we tell you how if you check the links upright)
July 3rd, 2008, posted by Vince
News
Well, we found a big problem in EasyTunnel that prevents users from properly connecting to an SSH server if the keys weren’t previously accepted…
We are working on an upgrade of EasyTunnel that will fix this problem. For now, users MUST do the following for EasyTunnel to work properly, otherwise it will only work for people that have already used plink or putty for a connection.
Here’s what you need to do ONCE for each connection:
- Open a command prompt by clicking on Start –> Run… write ‘cmd’ and press <enter>.
- Get to the path where plink is and type in the following: “plink.exe -ssh -P 443 server-ip”
- Accept the keys! by typing ‘y’ for yes… (before or after providing user/password)(this is what EasyTunnel doesn’t do for now…)
- Once connected, type “exit” and do so for every server you need to connect to. Close everything once completed.
Start EasyTunnel and everything should be fine unless you change the keys on the server!
July 2nd, 2008, posted by Vince
News